Latest blog entry
2025-02-11 : Starting Out
This page will contain my developer logs for a Real-Time Strategy game I'm developing, titled "Phase Clones" for the time being. I am developing it in Godot 4 using the default GDScript language. My background is in Java, so this is a bit new to me, but so far I've had very little trouble adapting to the different syntax.
Today, created a very sloppy prototype for moving the camera around using WASD and rotating with QE. I plan to implement edgelook and pivoting the camera around the the point the camera is looking at eventually. I'm not sure if this is the best way to do this, but right now the camera is attached to a CharacterModel3D node with an invisible cube (that node type requires a model for collisions so the debugger stops throwing up errors). The CharacterModel3D is what actually moves, since movement functions aren't built into the camera node like they are with character nodes.
In addition, I chose to spend a little time today refamiliarizing myself with other RTS games I used to play. I get to call this research now. Today, it was Rise of Nations: Extended Edition. Fun times.